Ruined by in-app purchases
Gameplay: 5/5
Challenging and fun in a way that makes you want to keep playing.
And I have no objection to the in-game ads or the concept of rationing lives to encourage purchases and/or watching ad content. I get it--these things arent free to develop.
The problem is that this game is skewed HEAVILY towards the need to pay cash to advance. The daily bonus is only 25 balls and after playing the game for a few days, the option to earn 10 balls by watching ad content disappears. Either that option needs to remain available *or* some improvements in how many lives you can earn by succeeding at the game are needed.
Because if your game requires cash for me to have anything resembling normal gameplay, its getting deleted.
logicsound04 about
GyroSphere Trials, v1.4.3